VR Product Analysis
Exploring the Usability of Wander VR
3 weeks
|
Task Analysis & UX Study


The Challenge
Explored a Virtual reality app called Wander using Meta Quest 3 headset. The app lets users virtually travel the world through Google Street View.
Key Insights
Cool tech alone isn't enough —-Usability matters
Navigation challenges affected user experience
Voice search needed improvement
Solutions
Enhance Map
Add labels and improve readability
Fix Search
Improve voice recognition accuracy
Better UX
Add tooltips and onboarding
Read the full case-study here
Key Learnings
User Testing is Essential
Real users reveal problems you would never notice
Innovation Needs Usability
Exciting tech must be easy to use
Design is Iteratice
Testing and refining leads to better results